JPericia announced
on Monday 21 April 2008 - 13:46:34 | by tareqdoufishGreat news. JPericia have announced their project. Really Congrats guys, and keep up the great work.
JPericia is an open source project to help scientific police to discovery the facts of a crime, tragedy, accident...
We are using an open source technologies to build an open source tool. Some of technologies/frameworks used: Java, EJB3, Eclipse RCP, JMonkey Engine, MonkeyWorld3D.
It's the first project that uses the MonkeyWorld3D plug-in to build the 3D scene.
Check out their site :
http://www.jpericia.org [
Submitted by tareqdoufish]
Join our team
on Sunday 27 January 2008 - 08:51:45 | by VardamirAs you might know, we have a really cool project here. And all our heads are filled with great ideas, but unfortunatly, we don't have the man power to realize all of them.
If you think you can be of any help, just let us know. We want you!
[Submitted by Vardamir]
Yes we are alive with the new site.
on Wednesday 16 January 2008 - 11:10:47 | by tareqdoufishWelcome to our brand new and very simple site

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Submitted by tareqdoufish]
Welcome to our New Web Site
on Wednesday 09 January 2008 - 10:53:50 | by beMonkeyWorld3D 4.0.2 releasedWe are proud to announce the release 4.0.2. This release is way better than the previous release, in many fields, and much easier to use.
Here is the list of changes that we have already introduced in the 4.0.2 release.
1. Migration to latest jMe release.
2. Migration to jme physics latest.
3. Enhanced selection facilities and spatial movements. Both in the single selection and multiple selection, there are now free movement tool plus the gizmos.
4. Multiple selection in the editor, you can now select more that one object in the editor, and change its transformation attributes, like translation rotation, and scaling, both with gizmos, and free movement tool. Multiple and single selection works from both the 3d scene, and the content outline view. Also the selection gets reflected on both sides, if you try to select from the 3d scene, then it will get reflected on the content outline, and vise versa.
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